You gain the Frenzy Charge before Losing all Power Charges. One reason for this is otherwise, Inner Conviction paired with 1 minimum Power Charge would result in an infinite loop.[1] Tulfall has restrictions on where or how it can drop. It cannot be chanced.


(35-39)% increased Spell Damage

(10-15)% increased Cast Speed

Gain a Power Charge on Killing a Frozen Enemy

Adds 15 to 25 Cold Damage to Spells per Power Charge

Lose all Power Charges on reaching Maximum Power Charges

Gain a Frenzy Charge on reaching Maximum Power Charges

(15-20)% increased Cold Damage per Frenzy Charge

We fracture and splinter.We pierce our sides.But in the great freeze we are forged anew.

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[3.2] Pantsless and Frenzied! A Frostbolt Hierophant