Tremor Rod

The (span class="tc -mod")Mines can be Detonated an additional time(/span) modifier 're-arms' the initial mine after the first detonation, allowing for a second detonation. It does not create an additional mine.[1] This can be problematic when using skills with longer durations such as Pyroclast Mine, as they cannot be detonated again until the novas stop casting. It is also important to note that the 're-arm' of the mines does not reset the mine duration timer. The mine laid by the character even after 're-arming' will have the original mine duration of 16 seconds. The Efficient Explosives notable which grants "Mines have a 15% chance to be Detonated an Additional Time" has no effect with Tremor Rod, similar to effects which grant a chance to deal double damage having no effect beyond 100%.


+18% Chance to Block Attack Damage while wielding a Staff

+2 to Level of Socketed Spell Gems

Socketed Gems are Supported by Level 10 Blastchain Mine

(40-60)% increased Spell Damage

(15-20)% reduced Enemy Stun Threshold

Mines can be Detonated an additional time

The best way to gain the element of surprise,is to let your enemy learn your plans,and execute them - twice.

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Hardcore Necropolis




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