Far Shot: (span class="tc -help text")Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther(/span) The Far Shot cannot stack with other source of the modifiers such as Far Shot Ascendancy passive skill from the Deadeye or the Lioneye's Glare unique bow. However, note the "(span class="tc -mod")projectile barrages have no spread(/span)" modifier from the Deadeye passive will still take effect and can be used with this helmet.
(150-200)% increased Armour and Evasion
(30-50)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
The single well-placed arrow that changes the world must be preceded by ten thousand practice shots.
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