The Flawed Refuge

(span class="tc -mod")40% of Elemental Damage from Hits taken as Physical Damage(/span): Combined with Divine Flesh, 90% of elemental damage is taken as physical or chaos damage. This allows for skipping gearing for elemental resistance modifiers for hits and instead use Doppelgänger Guise more effectively. Veil of the Night can also be used to set negative resistances to 0 to help mitigate damage over time, half of which is already taken as chaos damage.[1] The Flawed Refuge has restrictions on where or how it can drop. It cannot be chanced.

[wiki]

180% increased Block Recovery


(100-150)% increased Armour and Evasion

+15% Chance to Block

You take 100% of Elemental Damage from Blocked Hits

40% of Elemental Damage from Hits taken as Physical Damage


The Wildwood was a gift, meant as a havenagainst the Winter of the World.

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Settlers

Current:1.47Exalt

Standard

Current:4.05Exalt