Soul Ascension

Each Soul grants 5% increased attack speed, 5% increased cast speed and 1% increased character size per stack. Soul Ascension has restrictions on where or how it can drop. It cannot be chanced.


(120-150)% increased Evasion and Energy Shield

+(17-29)% to Chaos Resistance

Eat a Soul when you Hit a Unique Enemy, no more than once every second

Lose an Eaten Soul every 3 seconds while no Unique Enemy is in your Presence

Maximum 50 Eaten Souls

Fear can be instilled by the smallest entity.

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Hardcore Affliction