While at maximum frenzy charges, the character's attacks have a 60% chance to inflict poison. The modifier (span class="tc -mod")Attacks have 60% chance to Poison while at maximum Frenzy Charges(/span) is affected by modifiers that increase or decrease maximum frenzy charges. Most notably, using three Pacifism unique jewels with no additional maximum frenzy charges will reduce the maximum number of frenzy charges to zero, effectively permanently granting a chance to poison. Alternatively, two Pacifisms and the modifier (span class="tc -mod")+(1-2) to Minimum Frenzy Charges(/span) from Redeemer-influenced items or the crafted modifier (span class="tc -craft")+1 to Minimum Frenzy Charges(/span) also work.
(150-180)% increased Evasion Rating
+(60-70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
"As the serpent shuns thought,It shuns fear.It strikes with the speed of wrathAnd the skill of compulsion."- Deshret, The Red Sekhema
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