Profane Ground Due to the wording of the (span class="tc -mod")25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute(/span) modifier, which does not specify that it requires you to hit the enemy, this modifier functions on critical strikes dealt by proxies such as traps, mines and totems.
(Three random synthesis implicit modifiers)
You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
Logic wanes in shining faith, and in rationalism, ardour dimsThus, the cynic and the zealot are dividedBut can they not be one and the same?
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