(span class="tc -mod")All Damage Taken from Hits can Ignite you(/span): This modifier allows all non-fire damage types (from enemies, environment, or from the character) to be able to cause an ignite on your character, and allows all elements to ignite the character on a critical strike. Combined with the (span class="tc -mod")+25% Chance to be Ignited(/span) modifier, sources of self-damage hits can consistently trigger ignites on the character. Additional chance can be obtained via Replica Reckless Defence. Note that reflected damage (e.g. Hiltless) can never inflict ailments.
+(20-30)% to Fire Resistance
+(25-40)% to Cold Resistance
(25-40)% increased Attack Speed while Ignited
(25-40)% increased Cast Speed while Ignited
+25% chance to be Ignited
All Damage Taken from Hits can Ignite you
Fire makes the perfect blossom in the endless night.
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