The (span class="tc -mod")Lose x Life for each Enemy hit(/span) modifiers when used with Chaos Inoculation leads to your character dying instantly when hitting enemies, unless you have net-positive Life Gained on Hit. Life gained and life lost are additive with each other. The modifier Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage increases the damage output as the projectile chains, gaining full damage on the second target hit.
(48-56)% increased Mana Regeneration Rate
0.5% of Chaos Damage Leeched as Life
Lose (15-10) Life per Enemy Hit with Spells
Lose (25-20) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30-40)% increased Projectile Speed
Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage
Darkness never stops feeding.
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