The (span class="text-color -mod")Lose x Life for each Enemy hit(/span) modifiers when used with Chaos Inoculation leads to your character dying instantly when hitting enemies, unless you have net-positive Life Gained on Hit. Life gained and life lost are additive with each other. The modifier Projectiles gain (15-20)% of Non-Chaos Damage as extra Chaos Damage per Chain increases the damage output as the projectile chains, with each following enemy hit harder than the previous one. Note that this is the opposite behavior of the Deadeye's Ascendancy passive skill Ricochet, which applies the strongest hit to the first enemy it makes contact with.
(48-56)% increased Mana Regeneration Rate
0.5% of Chaos Damage Leeched as Life
Lose (15-10) Life for each Enemy hit by your Spells
Lose (25-20) Life for each Enemy hit by your Attacks
Skills Chain +1 times
(30-40)% increased Projectile Speed
Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage
Darkness never stops feeding.
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