Garb of the Ephemeral
Divinity: You are larger, deal more Elemental Damage, take less Elemental Damage and are immune to Curses. Divinity: You are larger, deal more Elemental Damage, take less Elemental Damage and are immune to Curses. Divinity is granted upon reaching 10 Divine Charges.
(One to three random Synthesis implicit modifiers)
(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
Exceptional men and women of strong will can flicker a spark,but something much greater is needed to unleash the wildfire of true divine flames.
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