Dissolution of the Flesh

A character that reserves 100% or greater of their life will die. After Life becomes unreserved, your current life does not replenish to full automatically; however, the missing life can still be reserved on top of. If a player is reserving life through skills (e.g. auras supported by Arrogance Support), the player will not die upon reaching 100% reservation; reserved skills will be turned off automatically to free up life to reserve through Dissolution of the Flesh's modifier effect instead.[1] Reservation effects from Midnight Bargain and Blood Sacrament cannot be cancelled and so will cause the player to die early. Reservation from Mines is cancellable and so will not cause the player to die earlier than usual, however the mines will not be removed when the reservation is cancelled. (span class="tc -mod")Life that would be lost by taking Damage is instead Reserved until you take no damage to Life for 2 seconds(/span) is unaffected by any currently existing modifiers to Reservation Efficiency, as it is not a skill[2]. Modifiers to Skill Effect Duration or Temporal Chains do not affect the 2 second recovery window for the same reason. The reservation is unaffected by Temporal Rift's rewind effect. Modifiers to Life Recovery Rate will have no effect on the reservation.


Removes all Energy Shield

Life that would be lost by taking Damage is instead Reserved

until you take no Damage to Life for 2 seconds

(20-30)% more Maximum Life

"We awoke to a sudden dawn cresting through the mountains.Each peak rose into searing fire, a massive roiling tide.A great eye gazed upon us, and we became known - utterly."

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Hardcore Necropolis