Cold Steel

Global Physical Damage is hard to come by on the skill tree, and Physical Spell Damage does not exist at all. The Jewel can therefore be used to turn Cold Damage nodes into Physical damage nodes for Ethereal Knives, Shockwave Totem and Bear Trap. If the player is dealing a lot of additive cold damage with any kind of weapon, the Jewel will allow them to convert physical nodes in the southern half of the tree to apply to that cold damage instead. However, as these bonuses will no longer apply to physical output, the only unique weapons with enough added cold damage to justify this strategy (i.e. achieve overall increased damage) is Dyadus when held in the off hand or Debeon's Dirge. As there is no noteworthy main hand weapon with similar amounts of additive cold damage, and the only skills that will not alternate between hands when dual wielding with an axe in the off hand are Heavy Strike and Infernal Blow (each when wielding a dagger or claw in the main hand), this is an unlikely scenario.

[wiki]

Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage

Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage


Winter provides us with her own weapons, hanging from the eaves of our homes.

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